Yes, yes, so im taking the time during work to blog again.
Well, the comp is taking some time to crunch values for the light effects in my rooms, so instead of staring at the blank render window most of the time, I can take this time to do up my entries here. I could log into youtube and such, but then the loading will be painfully slow too.
The light effects onto the environment that im working on is nearly done. Simulating light and shadow effects in a virtual world is always the most expensive (in terms of CPU loading time) and time consuming(duh!). And most of the time, we aren't using anything to simulate the environment lights than our own naked eye and perception to gauge the illumination in the environment. So, meaning, it's much of a trial and error way of setting up the light sources and rendering the scene to see if it's 'natural' enough. Else it's gonna be tweaking and rendering to see the effects.
And when the adjusting is done, the next step is to 'paint' the lights and shadows onto the 'skin' of the objects in the environment. And of coz, doing so allows me to remove the light sources since the light and shadow effects are already pre-painted onto everything that's in the environment. So that each time I render it, the CPU doesn't have to calculate (again and again) the algorithm of light angles, light reflections and areas that aren't illuminated, and juz simply reproduce all the objects as how they are seen from the viewing camera.
And this technique is known as light baking. It's basically to combine the light effects with object's texture/skin to give a realistic effect without the expensive calculation done by the rendering software. And at this point in time, my PC is crunching numbers for the lights sources that I've juz changed, and the display onscreen looks like im typing in IRC. Things that I typed appear in one chunk of sentence only after a while.
Haha.. ok, i guess people are falling asleep from reading this post.
1 comment:
*slumps*
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